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The Ratings: An explanation of AR (Attack Rating) / DR (Defense Rating)

Written by gyl on Saturday, September 15, 2007

Granado Espada uses a stat called AR/DR to determine the amount of (bonus) damage or accuracy towards a weaker or stronger opponent. Base Attack and Defense Ratings are determined using the formula of Character Level/4. So a level 92 character gets a base stat of 23 AR/DR right away. Additional AR/DR can be given by equipped weapons/armors and it uses the formula Equipment Level/4. So let's say a level 92 character wearing a level 92 armor gets a total of 46 DR.

A character with a higher Attack Rating attacking a target with a lower Defense Rating gets bonus damage. The bonus damage starts from +4 more AR onwards (refer to the table below). If a character with low AR attacking a high DR target, he gets an accuracy deduction causing the attack to miss.

AR minus DRDamage BonusAccuracy Bonus
+12200%0%
+11200%0%
+10175%0%
+9150%0%
+8125%0%
+7100%0%
+675%0%
+550%0%
+425%0%
+30%0%
+20%0%
+10%0%
00%0%
-10%0%
-2-10%-10%
-3-20%-20%
-4-30%-30%
-5-40%-40%
-6-50%-50%
-7-60%-60%
-8-70%-70%
-9-80%-80%
-10-90%-90%
-11-100%-100%


It is important to get good +AR/DR equipments to enjoy certain bonuses. If you plan your leveling places well enough, you can fully utilize these bonuses and at the same time spend less on the equipments. Sometimes, this additional AR/DR are used so you can train a notch level than where you're supposedly be leveling.



The AR/DR table is taken from GranadoCafe. All rights reserved to them.

The Heal Calculation Theory

Written by gyl on Monday, September 03, 2007

Everyone is so intrigued with what certain stat does and to what extent does it affect your character's battle performance. The arrival of Premium Items allows everyone a sneak peak or at least to create theories on what certain stat does. Veterans who receives an extra 1-point of stat to be dumped on any attribute allows those people to experiment and come up with what certain stat does. Thus, a need to settle how to increase the healing power of those with the skill arouse.

Guiltycross from the GE forums came up with the following on how to calculate heals:

Heal = Heal Level * (DEX + INT) / 12

To further explain, a non-veteran scout that has a total of 7 DEX and 5 INT with level 10 Heal can replenish 1124 HP. When you do the computation Heal is equal to 1124 times the total of DEX and INT which is 12 divided by 12. Obviously, the twelve is canceled out leaving the total value of 1124.

Let's take Emilia as an example. She has 5 DEX and6 INT. She should be healing more since she has 1 INT more than the stock scout.
Using the equation, it should come out to be 1012 HP (rounded to the nearest ones). After testing the theory out, plain Emilia can only heal 1046 HP at Heal level 10. (With 34 HP difference)

On one hand, there's Emilia the Sage which has 5 DEX and 8 INT. Theoretically speaking she should be healing 1236 HP, after testing her out she can heal 1242 HP at Heal level 10. There's a 6 HP difference with the equation and the actual test. Tested on an Emilia the Sage with Heal level 9, her heal shows similar effect healing
1124 HP as well.

Lastly, a Vet Scout who allocated 1 on Dex should be healing somewhere around Emilia the Sage's actual heal numbers or even near the theoretical heal. As a result, he was able to heal 1202 HP which is a -34 HP difference. This goes to show that it is most probable that INT has more weight in calculating the total heal than the DEX stat. Another theory is that every character has different base heal or something.

I'm currently training my Soho to try out the calculation. He has 6 DEX and 3 INT which should allow him to only heal 843 HP. I'll update another post on this as soon as I get my Soho ready.

If you want to contribute or have any comments feel free to drop a line and discuss this with me. ^_^


The heal calculation is from guiltycross.

Character Stats Explanation

Written by gyl on Saturday, September 01, 2007

Here's a quick explanation of what a certain stat of a character does. IAH Games is yet to reveal what each stat exactly do. The information on the stat is mostly taken from characters who have reached veteran status and is experimenting with various stat point with Cash Shop Items.

STR
Strenght affects the attack power of melee weapons. Just like in most MMORPG, this stat is included in damage calculation of melee weapons. In Granado Espada, strenght also translates to the ability of skills to be able to deal a knockdown or a knock-back blow. It is said to have an effect on the attack speed of heavy weapons (these are Great Swords, Polearms, and Maces).

AGI
Agility affects the characters attack speed and physical evasion rate. The more points on AGI a character have the faster he/she will be able to attack. AGI also doesn't seem to have any use for Catherine the Summoneer RNPC and Jack or Diego's constructions (Rotating Blade, Turrets etc..).

CON or HP
Constitution or Health points translates as a character's total hit points. The more points on CON/HP you have the more health your character will have. Every point on CON/HP can cancel the effectiveness of knockdown from skill.

DEX
Dexterity affects the damage output of range weapons. Dexterous characters has better accuracy, block rate and critical rating. Light weapons (they are Daggers, Mains Gauches, Knuckles, Gaiters, Javelins to name a few)
seem to benefit from the DEX stat as well giving them better attack speed.

INT
Intelligence greatly affects magic users. The INT stat affects the destructive power of magic attacks. This does not increase the total SP (spell points) of your character, leveling them does. Intelligence also raises the characters resistance to elemental attacks.

CHA
Charisma affects the strenght of summoned monsters.


This info on each stat were taken from http://ges.wikiwiki.jp/

Playable Heroes

Written by gyl on Wednesday, August 29, 2007

Your family can initially be created from 5 characters: Fighter, Musketeer, Wizard, Elementalist and Scout. As you progress through the game, you can recruit various characters into your family, these recruitable characters are called - RNPCs. The 5 initial characters you can choose from have different pro's and con's and can be used to cancel out the other character's weakness. The skills of each characters are referred to as The Stance System. The Stance system allows you to customize the abilities or skills of your characters and at the same time develop your own fighting style.

Fighter
Fighters are your typical front liner. They are able to tank or dish out damage themselves. They are capable of using heavy armor which makes them tougher. Fighters are capable of wielding many types of weapons that extends their use even further. They are a very versatile class that can switch from offense to defense or fight either close-quarter or long ranged. Most families have one
Status:
STR:
6
AGI: 6
CON: 6
DEX:
6
CHA: 3
LUK: 3


Musketeer
Musketeers are a very powerful ranged class that excels in dealing huge amount to one target. Whether they're a ground or a flying enemy, Musketeers never fail to hit their mark. Having to use bullets to fire their pistols/rifles, they're considered a little pricey to support. Musketeers has every basic ranged stance but lacking in the Area of Attack department. This is why Musketeers ensure that their targets are taken down with one hit.
Status:
STR:
5
AGI: 6
CON: 5
DEX:
8
CHA: 3
LUK: 3


Wizard
Wizards are a class gifted with magic. They can wield it to bless their allies or curse their opponents. They are able to use their magic for both offense and defense. Wizard's stance is divided into two paths, either they learn how to give buffs or cast negative ailment or manipulate their surroundings with their will. Wizards at a certain point can fly and use it to their advantage.
Status:
STR:
3
AGI: 5
CON: 4
DEX:
4
CHA: 7
LUK: 7



Elementalist
Elementalists are magical class which is purely offensive in nature. They have full command of three elements - Ice, Fire and Lightning. Elementalists can use nature to deal a heavy destructive force to one or more target. They are also able to imbue weapons and armors with special elemental attribute. When wielding greater power, their movement became slower so they'll be needing good armors and protection to help them survive the journey.
Status:
STR: 3
AGI: 3
CON: 4
DEX:
5
CHA: 8
LUK: 7


Scout
Scouts are your personal assistants in battle. They can heal and cast friendly buff on your family. They enhances you and your allies' offensive or defensive capability. They can also ward off negative status ailments and can resurrect fallen units. When pushed around, scouts can opt to wield daggers or lay down traps against your enemies.
Status:
STR: 3
AGI: 7
CON: 5
DEX:
7
CHA: 5
LUK: 3






Pictures taken from http://ge.iahgames.com/. Keep checking for further updates, revisions and in-depth analysis of each classes.

Welcome to Granadosource!

Granadosource is a Granado Espada online blog created on August 27, 2007 wherein it will supply you with informations regarding quests, npcs, and loads of Granado Espada related tidbits.

Granadosource is your Granado Espada guide, FAQs, Walkthrough, Character lists and in-depth game analysis delivered to you - BLOGie STYLE!

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