Granadosource - Your Ultimate Source for Granado Espada

Your Ultimate Source for Granado Espada.

9 Sure AFK Spots from levels 1 to 50!

Written by gyl on Tuesday, September 25, 2007

Granado Espada has this very cool function which is "Patrol Mode" or "Hold Mode." These modes orders your characters to be in combat mode. This means that you can leave your characters under these modes and still see them attack and/or heal(for scouts). This is very useful as it allows you to catch up with the things in Real Life and still not worry too much about getting your characters' levels left behind.

This article is for those who haven't explored the style of AFK (or Away From Keyboard) Leveling. The basic things you need to know when AFK Leveling is that you should consider the level of the place you're AFK-ing and the amount of spawn your team can handle, and if there are boss/create spawns in the area. Personally, I would suggest you to value Survivability or the amount of time you AFK Train rather than the quality or the amount of EXP you receive per monsters. If you can manage tougher monsters and still manage to AFK there then it's good but for AFK Training in long period of hours (3 or so hours) you should value your survivability rate than the amount of exp rate.

When AFKing you either go to levels where you can 1-HKO (One Hit K.O.) monsters. This is why most tips will tell you that you should AFK Train in areas that is a few levels lower than your average level. Anyway, here are the places you can AFK successfully. There's an occasional "Elite" Monster but if you can 1-Hit Kill most then you should have no problem. The Maps listed bellow are highlighted in Red so you can view it easier.


  • Stone Pit
  • Ferrucio Junction
  • Al Quelt Moreza
  • Cathari Falls
  • Kings Garden
  • Tetra Hills
  • Jezebel Glen
  • Porto Bello
  • El Lago de Tres Hermanes

September 23, 2007 sgGE Colony War Results

Written by gyl on Sunday, September 23, 2007

Congratulations to the factions who got their share of colonies. You can check for the past results here.

Vivaldi

Carravagio

Pachelbel
[Missing Pic]

Cervantes

Caracci

To everyone! I hope you guys had fun.. check out the number of faction who monopolized colonies. lol. What's on your mind? Drop a comment ^_^ You can post a summary of what happened in your server by posting in this article. JYJYJY!


NOTE: I managed to recover these old screenies of the war but for some reason i misplaced the one for Pachelbel.

In Focus: Heaven and Hell stance

Written by gyl on Sunday, September 23, 2007

Heaven and Hell
Complex ATK
An exclusive stance using a sword in the main hand and a pistol in the off hand. It is difficult to master, but is a powerful and unique fighting stance.

Required Weapon:
Sword + Pistol

Characters that can use this stance:
Adelina, Adelina the Pirate, Catherine of STR/DEX/INT, Stock Fighter

Character level requirement:
40

Granadosource's take:

Perhaps the most coolest looking stance for a fighter in Granado Espada. The normal animation looks cool but is very slow as it has to do two sword slashes and one pistol shot. However, being able to attack three times means more damage (this is why Heaven and Hell is a good DPS stance). Being a dual-wield type of weapon and with the high Attack Speed bonus from the stance (30%!!), you're able to achieve insane amount of Attack Speed though it obviously is rather pricey (since most good pistols costs a lot more than a sword with good stat).

PvE-wise, Heaven or Hell stance has high DPS which is good. You can get more Attack Speed bonus from Pistols as you can from swords so it's another plus. Heaven or Hell is also very versatile as it can be used to attack airborne enemies. Though you need to spam the "Pistol Shot" skill as the normal attack of the stance can only hit non-airborne monsters. One problem with such offensive stance is that it doesn't have any good AoE skill. Raging Hell requires a little bit of practice to be fully utilized.

In terms of PvP, Heaven and Hell is above-average with a couple of skills that is quite useful. Deadly Infinitum is perhaps the best skill for this stance as it is very damaging at a reasonable SP cost and Recharge time. You can alternate from Slash Down and DI to keep your opponent down. Slash Down, is very spammable and offers an good Knockback. Grind Cutter is so-so but also offers knockback. It could be a bit useful if you can get to level 11 of that skill other than that it's primarily used to knockback enemies.

You can actually max everything by branching out to other stances for the shared skills like Slash Down (in High Guard, etc..) and Grind Cutter (in Middle Guard). A tip to new players is that go max Deadly Infinitum first as it is Heaven and Hell's most damaging skill, Pistol Shot and Slash Down (if you haven't maxed this from other stances) is also worth maxing.


Stance Bonus:
1: Attack Speed +1%, Pistol Shot
2:
Attack Speed +2%
3: Attack Speed +3%
4: Attack Speed +4%, Critical +1%, Slash Down
5:
Attack Speed +6%, Critical +1%
6: Attack Speed +7%, Critical +1%
7: Attack Speed +8%, Critical +1%
8: Attack Speed +9%, Critical +2%, Deadly Infinitum
9:
Attack Speed +10%, Critical +2%
10: Attack Speed +12%, Critical +2%
11: Attack Speed +13%, Critical +2%
12: Attack Speed +14%, Critical +3%, Grind Cutter
13:
Attack Speed +15%, Critical +3%
14: Attack Speed +16%, Critical +3%
15: Attack Speed +18%, Critical +3%
16: Attack Speed +19%, Critical +4%, Raging Hell
17:
Attack Speed +20%, Critical +4%
18: Attack Speed +21%, Critical +4%
19: Attack Speed +22%, Critical +4%
20: Attack Speed +24%, Critical +5%
21: Attack Speed +25%, Critical +5%
22: Attack Speed +26%, Critical +5%
23: Attack Speed +27%, Critical +5%
24: Attack Speed +28%, Critical +6%
25: Attack Speed +30%, Critical +6%



Image Pistol Shot - Fires a pistol in your off hand. This can be used as Normal Attack.
Required Stance Level: 1
Shared Stance: None
Required Skill Points: 1
Range: 8m
Area Type: Ranged
Knockback: None
Number of Targets: 1
Effects: None
SP Consumption: 0
Bullet Consumption: 3 Bullets
Cast Time: 0.82 Second
Duration: None
Recovery Time: None
Damage per skill level:
1: 110%
2: 120%
3: 130%
4: 140%
5: 150%
6: 160%
7: 170%
8: 180%
9: 190%
10: 200%
11: 210%
12: 220%



Image Slash Down - Delivers downward slashes.
Required Stance Level:
1
Shared Stance:
Defending Guard, High Guard, Flame Guard
Required Skill Points: 1
Range: Adjacent
Area Type: None
Knock Back: 4m
Number of Targets: 1
Effects: None
SP Consumption: 100
Cast Time: 2.37 Seconds
Duration: None
Recovery Time: None
Damage per skill level:

1: 251%
2: 274%
3: 297%
4: 320%
5: 343%
6: 366%
7: 389%
8: 411%
9: 434%
10: 457%
11: 480%
12: 503%


Image Deadly Infinitum - Slashes enemies mercilessly before finishing off with a a shot.
Required Stance Level: 8
Shared Stance: None
Required Skill Points: 2
Range: Adjacent
Area Type: None
Knockback: 5m
Number of Targets: 1
Effects: None
SP Consumption: 200
Cast Time: 4.19 Seconds
Duration: None
Recovery Time: 10 Seconds

Damage per skill level:
1: 940%
2: 1025%
3: 1110%
4: 1196%
5: 1281%
6: 1367%
7: 1452%
8: 1537%
9: 1623%
10: 1708%
11: 1794%
12: 1879%



Image Grind Cutter - Swings the sabre in a powerful whirling motion.
Required Stance Level: 12
Shared Stance: Middle Guard
Required Skill Points: 2
Range: Adjacent
Area Type: None
Knockback: 5m
Number of Targets: 1
Effects: None
SP Consumption: 200
Cast Time: 2.23 Seconds
Duration: None
Recovery Time: 10 Seconds

Damage per skill level:
1: 425%
2: 463%
3: 502%
4: 540%
5: 579%
6: 618%
7: 656%
8: 695%
9: 733%
10: 772%
11: 811%
12: 849%



Image Raging Hell - Fires a series of pistol shots at an enemy and advance upon him with a blade.
Required Stance Level: 16
Shared Stance: None
Required Skill Points: 3
Range: 6.5-meters away in 2-meter radius
Area Type: Self Forward Dash
Knockback: 0.75m
Number of Targets: 6
Effects: Character slashes forward notably during the skill animation.
SP Consumption: 300, 10 Pistol Bullets
Cast Time: 3.53 Seconds
Duration: None
Recovery Time: 20 Seconds

Damage per skill level:
1: 588%
2: 642%
3: 696%
4: 749%
5: 803%
6: 856%
7: 910%
8: 963%
9: 1017%
10: 1070%
11: 1124%
12: 1177%





Some data taken from X-Calibre of the GE Forums.

An explanation on Weapon and Armor Types

Written by gyl on Saturday, September 22, 2007

Ever wondered what those armor types are for? Granado Espada has a so called Weapon and Armor Affinities much like a Pokemon Games Elemental/Monster Types where a certain type of attack deals more damage to a weaker element. In GE, Weapons and Armor type varies depending on your target and to explain further here's what the monster information is like when you check them (alt+right click on the monster).


Armor Types
So far there are three types of Armors present in Granado Espad. They are Soft/Misc, Medium and Heavy/Hard. For players, Armor Type is determined by the armor they wear. Soft Armors are Coats and Robes, Leather Armors are Medium Armor and Metal Armors are the Hard or Heavy Armor.


Weapon Types
Weapons Types falls under the category of Small/Light, Medium/Normal and Big/Heavy. Small/Light Weapons are Bayonets, Daggers, Gaiters, Javelin, Knuckles, Main Gauches, Sabers, and Shotguns. They are strong against soft armors but weak against medium and hard armor. Medium/Normal Weapons are Pistols, Rifles, Rapiers, and Swords. They do not have any penalties on other types of armors but they're good against Medium Armor types. Heavy/Big Weapons are Cannons, Great Swords, Maces and Polearms and obviously they are good against Hard Armors with damage penalties on Soft and Medium Armor Types.

So the next time you right click and see the monster info, be sure to change weapons to maximize the damage potential of your characters. This perhaps a good reason why to train other stances. ^_^

Cheers!

Reference: GranadoEspada.cc. All rights reserved.

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Granadosource is a Granado Espada online blog created on August 27, 2007 wherein it will supply you with informations regarding quests, npcs, and loads of Granado Espada related tidbits.

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