Granadosource - Your Ultimate Source for Granado Espada

Your Ultimate Source for Granado Espada.

September 30, 2007 sgGE Colony War Results

Written by gyl on Sunday, September 30, 2007

Congratulations to the factions who got their share of colonies. You can check for the past results here.

Vivaldi

Carravagio

Pachelbel

Cervantes

Caracci

In Focus: Middle Guard stance

Written by gyl on Sunday, September 30, 2007

Middle-Guard
Melee ATK
A basic stance using the Sabre. Disables use of a shield, but increases attack speed and chance of a critical attack.

Required Weapon:
Sabre

Characters that can use this stance:
Adelina, Adelina the Pirate, Catherine of STR/DEX/INT, Claude, Najib, Panfilo, Panfilo the Battle Cook, Ramiro, Stock Fighter, Tiburon,

Character level requirement:
12

Granadosource's take:

Middle Guard is an offensive oriented skill that lose out to other higher stances late in the game. It shines in the earlier parts of the game as Sabres gives you ATK power equivalent to the next two levels for the sword. Middle Guard has good attack speed bonus and decent critical (25% and 8% respectively) that is a really nice boost in the early-levels of the game. Another good thing about using Sabres is that some are specialized allowing you certain bonuses like 15% to Human or Regain 3% of Damage Dealt etc...

At the latter levels of the game, Middle-Guard loses out to higher stances like Rapier Stances or Dual Wields. Though this stance has a really unique skills. Crescent Moon is a skill that allows you to hit both flying and ground unit which sometimes surprises Levitating enemies in PvP. Grind Cutter is a spammable stance that got a good knockback and damage. Assassinate, the last skill is an AoE, it has a bad firing range and is hard to use as AoE but its actually a good skill to hold targets for a few seconds so your other characters can finish up their spell casting.

Overall, a good early level stance. You can also climb up the stance level till you can max Grind Cutter so you can get all the other skills for Heaven and Hel
l stance.


Stance Bonus:
1: Attack Speed +1%
2:
Attack Speed +2%
3: Attack Speed +3%
4: Attack Speed +4%, Critical +1%, Crescent Moon
5:
Attack Speed +5%, Critical +1%
6: Attack Speed +6%, Critical +1%
7: Attack Speed +7%, Critical +2%
8: Attack Speed +8%, Critical +2%, Grind Cutter
9:
Attack Speed +9%, Critical +2%
10: Attack Speed +10%, Critical +3%
11: Attack Speed +11%, Critical +3%
12: Attack Speed +12%, Critical +3%
13: Attack Speed +13%, Critical +4%
14: Attack Speed +14%, Critical +4%
15: Attack Speed +15%, Critical +4%
16: Attack Speed +16%, Critical +5%, Assassinate
17:
Attack Speed +17%, Critical +5%
18: Attack Speed +18%, Critical +5%
19: Attack Speed +19%, Critical +6%
20: Attack Speed +20%, Critical +6%
21: Attack Speed +21%, Critical +6%
22: Attack Speed +22%, Critical +7%
23: Attack Speed +23%, Critical +7%
24: Attack Speed +24%, Critical +7%
25: Attack Speed +25%, Critical +8%



Image Cresent Moon - Swings a sword in a moon-shaped arc to bring enemies down.
Required Stance Level: 4
Shared Stance: None
Required Skill Points: 1
Range: 6m
Area Type: Air/Ground
Knockback: None
Number of Targets: 1
Effects: None
SP Consumption: 150
Cast Time: 0.87 Seconds
Duration: None
Recovery Time: None
Damage per skill level:
1: 265%
2: 290%
3: 314%
4: 338%
5: 362%
6: 386%
7: 410%
8: 434%
9: 458%
10: 483%
11: 507%
12: 531%



Image Grind Cutter - Swings the sabre in a powerful whirling motion.
Required Stance Level: 8
Shared Stance: Heaven and Hell
Required Skill Points: 2
Range: Adjacent
Area Type: None
Knockback: 5m
Number of Targets: 1
Effects: None
SP Consumption: 200
Cast Time: 2.23 Seconds
Duration: None
Recovery Time: 10 Seconds

Damage per skill level:
1: 425%
2: 463%
3: 502%
4: 540%
5: 579%
6: 618%
7: 656%
8: 695%
9: 733%
10: 772%
11: 811%
12: 849%



Image Assassinate - Confuses enemies with swift pierces before dealing a critical attack.
Required Stance Level: 16
Shared Stance: Flame Guard
Required Skill Points: 3
Range: 5m x 1m
Area Type: Self Forward Charge
Knockback: 4m
Number of Targets: 5
Effects: -60HP, Character moves forward notably during the skill animation.
SP Consumption: 300
Cast Time: 2.37 Seconds
Duration: None
Recovery Time: 20 Seconds
Damage per skill level:
1: 271%
2: 295%
3: 320%
4: 345%
5: 369%
6: 394%
7: 418%
8: 443%
9: 468%
10: 492%
11: 517%
12: 541%




Some data taken from X-Calibre of the GE Forums.

October's Item of the Month - Hot stuff!

Written by gyl on Sunday, September 30, 2007

Dear gamers,

by popular demand, the selection from last month's poll on the "Item of the Month" has been confirmed.

The October's "Item of the month" which is found in the retail package "My Bellem's Box" is none other than "20 units of Andre's Costume Box"

To bring to you the item, we will be scheduling a maintenance for the Passport system from 1200hrs ~ 1400hrs on the 1st October 2007 (GMT+8). Right after the maintenance, you can use any of the unused "Item of the Month" code found in the retail package you can buy from any game retail outlets.

If you haven't got one yet, do not wait any further and get one right away. (We have heard reports of gamers buying 10 boxes at a go!)

Enjoy G.E. ! Live G.E.!!

Team G.E.


Taken from the Official sGE Website.

In-Game Event: School Girl in Distress (Between 28 September 2007, Friday – 4 October 2007, Thursday)

Written by gyl on Saturday, September 29, 2007

In-Game Event: School Girl in Distress

Date: Random days (Between 28 September 2007, Friday – 4 October 2007, Thursday)

Time: Random times

Server(s): All

Channel(s): 1

------------------------------------------------------------------------------------------------

School girl needs help from heroes of Granado Espada!

School girl, Amethy, has been punished to do cleaning duties as punishment for sleeping in class. The big bad bully is lurking around the corner waiting for her to let her guard down. Will our heroes be able to hear her screams and save her from the big, bad bully?

Event FAQ:


In-Game Event - FAQ

Q: Can everyone take part in this event?

Yes. Please take note of the announcements in-game to know where the School Girl is located.

Q: Do we need to register for the event?

No. Keep your eyes peeled for the School Girl’s distress signal!

Q: Do we need a Squad to take part in this event?

No. It is recommended to find the School Girl, Amethy, as soon as possible!

Q: How many zones are related to this event?

One zone at any point of time. The zones are chosen randomly.

Q: What are the available rewards?

The rewards are namely “Ivory Bag” and “Rucksack”.
Every winner will receive each of the above-mentioned items.

Q: How do I win the event?

You can win the event by participating in the defeat of the bullies.



Taken from the Official sGE Website.

In Focus: Sabre Garde stance

Written by gyl on Thursday, September 27, 2007

Sabre Gardee
Melee ATK
A slashing stance using the Rapier. Increases attack speed and evasion.

Required Weapon:
Rapier

Characters that can use this stance:
Andre, Catherine of STR/DEX/INT, Stock Fighter, Karjalainen

Character level requirement:

48

Granadosource's take:

Sabre Garde is the second Rapier stance you can get! It is a very balanced stance that can tank and dish out damage at the same time. Sabre Garde is the defensive counter part of Epee Garde which focuses on Parry rather than blocking attacks. It can replace High Guard's tanking ability at higher levels though do remember that the more monsters attacking you the less effective Evasion is.

PvE-wise you wouldn't go wrong with Sabre Garde. It has an average Attack Speed bonus at 8% and what makes it so good is the 15% bonus Evasion Rate at max stance level. You can get more evasion from Adre's Armors. Most of them gives 20 or more Evasion Rate and with the max stance's bonus you'd be tough to hit in 1 vs 1. You'd be able to survive a lot more in places with slow to normal spawn rate easily.

PvP-wise it is very decent to good actually. This is due to its diverse and very useful skill list. Tete, the fist skill on the list, got 25% chance to inflict stun status which is very very good. It being spammable plus a good amount of damage (700%) is definitely awesome not only in PvP but against Bosses as well. Evasion, a self buff, is similar to Guardian but gives Evasion instead. You can get attack speed bonuses with Evasion Ring(s). This allows you to get more Attack Speed bonus than its counterpart, Epee Garde. Attaque Compose works very well against Hard/Heavy Armored enemies. Esquive Touch is very damaging with 2k+% of damage.

Sabre Garde is a very balanced stat which has good defensive and offensive potentials.



Stance Bonus:
1: Tete
2: Evasion +1%
3:
Evasion +1%
4: Evasion +2%, Attack Speed +1%, Evasion
5:
Evasion +3%, Attack Speed +1%
6: Evasion +3%, Attack Speed +1%
7: Evasion +4%, Attack Speed +2%
8: Evasion +4%, Attack Speed +2%
9: Evasion +5%, Attack Speed +2%
10: Evasion +6%, Attack Speed +3%
11: Evasion +6%, Attack Speed +3%
12: Evasion +7%, Attack Speed +3%, Attaque Compose
13:
Evasion +7%, Attack Speed +4%
14: Evasion +8%, Attack Speed +4%
15: Evasion +9%, Attack Speed +4%
16: Evasion +9%, Attack Speed +5%, Esquive Touch
17:
Evasion +10%, Attack Speed +5%
18: Evasion +10%, Attack Speed +5%
19: Evasion +11%, Attack Speed +6%
20: Evasion +12%, Attack Speed +6%
21: Evasion +13%, Attack Speed +6%
22: Evasion +13%, Attack Speed +7%
23: Evasion +13%, Attack Speed +7%
24: Evasion +14%, Attack Speed +7%
25: Evasion +15%, Attack Speed +8%



Image Tete - Strikes enemies with the sword hilt before delivering a damaging slashing.
Damage per skill level: 1
Shared Stance: Sabre Glacial
Required Skill Points: 1
Range: Adjacent
Area Type: None
Knockback: 4m
Number of Targets: 1
Effects: 25% Chance to inflict [Stun]
SP Consumption: 100
Cast Time: 2 Seconds
Duration: None
Recovery Time: None

Damage per skill level:
1: 386%
2: 421%
3: 456%
4: 491%
5: 527%
6: 562%
7: 597%
8: 632%
9: 667%
10: 702%
11: 737%
12: 772%



Image Evasion - Increases your ability to dodge attacks for a limited time.
Required Stance Level: 4
Shared Stance: None
Required Skill Points: 1
Range: Self
Area Type: Self
Knockback: None
Number of Targets: 1
Effects: None
SP Consumption: 150
Cast Time: 2.97 Seconds
Duration: 30 Seconds
Recovery Time: None
Evasion per skill level:
1: Evasion +6
2: Evasion +8
3: Evasion +9
4: Evasion +11
5: Evasion +12
6: Evasion +14
7: Evasion +15
8: Evasion +17
9: Evasion +18
10: Evasion +20
11: Evasion +21, Attack Speed +5%
12: Evasion +23, Attack Speed +10%



Image Attaque Compose - A rapid series of merciless slashes.
Required Stance Level: 12
Shared Stance: None
Required Skill Points: 2
Range: Adjacent
Area Type: None
Knockback: None
Number of Targets: 3
Effects: +50% Damage to [Hard Armor], Character moves forward notably during the skill animation.
SP Consumption: 250
Cast Time: 2.87 Seconds
Duration: None
Recovery Time: 15 Seconds
Damage per skill level:
1: 697%
2: 760%
3: 823%
4: 886%
5: 950%
6: 1013%
7: 1076%
8: 1140%
9: 1203%
10: 1266%
11: 1330%
12: 1393%



Image Esquive Touch - A series of rapid slashes followed by a powerful stab to finish enemies off.
Required Stance Level: 16
Shared Stance: Sabre Glacial
Required Skill Points: 3
Range: Adjacent
Area Type: None
Knockback: 5m
Number of Targets: 1
Effects: Character moves forward notably during the skill animation.
SP Consumption: 300
Cast Time: 3.9 Seconds
Duration: None
Recovery Time: 20 Seconds
Damage per skill level:
1: 1434%
2: 1564%
3: 1695%
4: 1825%
5: 1956%
6: 2086%
7: 2216%
8: 2347%
9: 2477%
10: 2607%
11: 2738%
12: 2868%





Some data taken from X-Calibre of the GE Forums.

In Focus: Epee Garde stance

Written by gyl on Thursday, September 27, 2007

Epee Gardee
Melee ATK
The piercing stance using the Rapier. It has a high ATK speed and precise piercing ability, and thus causes greater damage.

Required Weapon:
Rapier

Characters that can use this stance:
Andre, Catherine of STR/DEX/INT, Stock Fighter, Karjalainen

Character level requirement:

48

Granadosource's take:

Rapiers are high speed weapon with a high damage output and they are amazing in 1 VS. 1 battle. Rapiers hit twice and has a little AoE (Area of Effect) which makes it a decent mobbing weapon. Epee guard is an Offensive Rapier stance it is fast, precise and has a high chance of landing a critical hit which is a not bad trade off for power. The stance offers 20% Critical Hit Rate with a 16% Attack Speed Bonus. You can get even less than 30 ASPD with it.

PvE-wise, Epee Garde has a very competitive DPS paired with the small AoE (that can hit 2 targets max). The small AoE allows it too do quite well on places with high spawn rate. The high crit rate and decent ASPD boost makes up for its average damage output and lack of real AoE skill. Well, Rapiers aren't meant for mobbing anyway but its plus points makes up for it. 1 vs 1 combat is where it really shines as most of the skills in Epee Garde got almost 1k+% of damage. It is very spammable and SP shouldn't be a problem with a fast-attacking stance like this.

As for the stance's skills. Fente is like Slashdown which is very spammable and fast. Sept Etoiles is amazing against Soft Armored targets which can mostly do 1 hit KO in PvP with the right equipments. Balestra Fente is similar to Heaven and Hell's Raging Hell skill which isn't that good as an AoE skill but can be used quite well for a single target. You can spam skill after another which is what most people do in PvP and/or in Raid/Boss Hunts. Using one skill after another proves to be very brutal. Cent-Ennui is a 2k% damaging skill which is very very painful.

Rapiers with good stun chances (around 9%+ should be good) works like wonders in PvP too! At higher levels, there are rapiers that a has 15% chance to shock enemies. With an attack speed that can hit less than 30, a combo like that can actually lock your target down.


Stance Bonus:
1: Fente
2: Attack Speed +1%, Critical +1%
3:
Attack Speed +1%, Critical +2%
4: Attack Speed +2%, Critical +3%
5: Attack Speed +3%, Critical +4%
6: Attack Speed +3%, Critical +4%
7: Attack Speed +4%, Critical +5%
8: Attack Speed +5%, Critical +6%, Sept Etoiles
9:
Attack Speed +5%, Critical +7%
10: Attack Speed +6%, Critical +8%
11: Attack Speed +7%, Critical +8%
12: Attack Speed +7%, Critical +9%, Balestra Fente
13:
Attack Speed +8%, Critical +10%
14: Attack Speed +8%, Critical +11%
15: Attack Speed +9%, Critical +12%
16: Attack Speed +10%, Critical +12%, Cent-Ennui
17:
Attack Speed +10%, Critical +13%
18: Attack Speed +11%, Critical +14%
19: Attack Speed +12%, Critical +15%
20: Attack Speed +12%, Critical +16%
21: Attack Speed +13%, Critical +16%
22: Attack Speed +14%, Critical +17%
23: Attack Speed +14%, Critical +18%
24: Attack Speed +15%, Critical +19%
25: Attack Speed +16%, Critical +20%



Image Fente - A lightning-quick attack that takes enemies by surprise and pierces him deeply. It has longer range than other stabbing attacks.
Required Stance Level: 1
Shared Stance: Epee Glacial, Main-Gauche Guard
Required Skill Points: 1
Range: Almost Adjacent
Area Type: None
Knockback: 3.5m
Number of Targets: 1
Effects: None
SP Consumption: 100
Cast Time: 1.85 Seconds
Duration: None
Recovery Time: None

Damage per skill level:
1: 446%
2: 487%
3: 528%
4: 568%
5: 609%
6: 649%
7: 790%
8: 731%
9: 771%
10: 812%
11: 852%
12: 893%



Image Sept Etoiles - Rapidly pierces enemies and forces him to retreat.
Required Stance Level: 8
Shared Stance: None
Required Skill Points: 2
Range: Adjacent
Area Type: None
Knockback: 4m
Number of Targets: 1
Effects: Double Damage to [Soft Armor]
SP Consumption: 200
Cast Time: 2.97 Seconds
Duration: None
Recovery Time: 10 Seconds

Damage per skill level:
1: 717%
2: 782%
3: 847%
4: 912%
5: 977%
6: 1042%
7: 1108%
8: 1173%
9: 1238%
10: 1303%
11: 1368%
12: 1433%



Image
Balestra Fente - An advanced form of the Fente, accompanied by a surprising leap and powerful lunge.
Required Stance Level: 12
Shared Stance: Epee Glacial
Required Skill Points: 2
Range: 5.5m x 0.6m
Area Type: Self Forward Dash
Knockback: None
Number of Targets: 3
Effects: Character moves forward notably during the skill animation.
SP Consumption: 250
Cast Time: 3.03 Seconds
Duration: None
Recovery Time: 15 Seconds
Damage per skill level:
1: 564%
2: 615%
3: 667%
4: 718%
5: 769%
6: 820%
7: 872%
8: 923%
9: 974%
10: 1026%
11: 1077%
12: 1128%



Image
Cent-Ennui - Attacks enemies with a series of violent piercing movements.
Required Stance Level: 16
Shared Stance: Epee Glacial
Required Skill Points: 3
Range: Adjacent
Area Type: None
Knockback: 4.5m
Number of Targets: 1
Effects: Character moves forward notably during the skill animation.
SP Consumption: 300
Cast Time: 3.5 Seconds
Duration: None
Recovery Time: 20 Seconds
Damage per skill level:
1: 1408%
2: 1536%
3: 1664%
4: 1792%
5: 1920%
6: 2048%
7: 2175%
8: 2303%
9: 2431%
10: 2559%
11: 2687%
12: 2815%





Some data taken from X-Calibre of the GE Forums.

A Reply from the GE Team Regarding Bots and IAH

Written by gyl on Wednesday, September 26, 2007

Dear all,

this is by far the most unfounded claim we have heard.

Rather than to dispute the claim with reasons and facts, why dun I take this opportunity to inform all of you on the up-coming anti-bot system developed and implemented by IMC.

IMC have implemented a new anti-bot system in Korean GE v2.4 service. The system enable the legit gamers to alert the system about a suspected botter. The system will then monitor the alleged offender for illegal usage patterns and packets (of course, these details will not be shared for obvious reasons ) If the offender is suspected to be botting by the system, a "graphical response" image will be shown to the offender and he has to manually key in the letters shown in the image. This will make the botting an highly hard-to-do affair.

The system is currently under-going further testing with the kGE system and will most likely be implemented for our service by the time we enter into v2.4. We are currently targeting year end to launch v2.4 for our game service. To prevent bots developers from exploiting the system, details on the finalized system for our service will only be released upon implementation.

On another of our anti-botting initiative, we are in the midst of deploying a full-time anti-botting team in a regional country. This team will focus mainly on combating botters. The team is expected to start operation by the mid of October.

We have also been actively banning bot offenders at the count of around 200 per day. Doing so have required the full deployment of our existing game support team. Of course, we are looking at pushing this figures to another high.

Having explained these measures that we are embarking on, we would still like to reiterate on how you can also play a part in making GE a "cleaner" world. We have identified several of these botters as vis and item farmers who have been doing this as a profiteering business. Our advice is that the a very good way to stop them from continuing to abuse the system is to stop the demand from the buyers. Do not buy "vis" or "items" using real money. Doing so will only fuel the economy and prompt them to heighten the supply. (i.e. more botters!)

Lastly, our silence does not mean that we are not taking any action against the botters. It just mean that we are watching them and planning our move. Stay with us. We are also on a look-out for high level players who have apparently been botting too. (Treasure your account and characters, do not bot!)

Thank you for your attention and we hope that we will continue to provide a game service that's healthy and fun.

Live G.E!

Team G.E.
MPT



This is directly taken from the forum posted by MeepokTah as a reply from the GE Team in the thread "Regarding Bots and IAH." Then another post issued this morning from the GE Team warning everyone on purchasing Items/Vis.

Stern Warning From Team G.E.
26/09/2007

Dear GE gamers,

We have identified cases of exploitations of our game service which have resulted in Vis and In-Game Items being created illegally.

All Vis and In-Game Items in question are considered stolen property and will be removed without question.

We have also monitored and confirmed that several of these acts were committed by RMT (real money trade) game value farmers and we have since removed confirmed offending accounts.

IAHGames would like to issue a SERIOUS WARNING to all GE Gamers NOT TO PURCHASE ANY GAME VIS/ITEMS WITH REAL MONEY.

These measures are highly necessary in order to protect the game economy and quality of game play. We hope that all GE Gamers will support these measures by not supporting any RMT merchants.

IAHGames will not be responsible for any Vis or Items removed from an account if they are found to be obtained illegally. Any Real Monetary Transactions for G Points, Game Time, Game Vis, Game Items, or other Game Services not officially recognized by IAHGames are considered illegal game activities. Any players engaging in such activities will face severe penalties for misuse of the game service.

Team GE

9 Sure AFK Spots from levels 1 to 50!

Written by gyl on Tuesday, September 25, 2007

Granado Espada has this very cool function which is "Patrol Mode" or "Hold Mode." These modes orders your characters to be in combat mode. This means that you can leave your characters under these modes and still see them attack and/or heal(for scouts). This is very useful as it allows you to catch up with the things in Real Life and still not worry too much about getting your characters' levels left behind.

This article is for those who haven't explored the style of AFK (or Away From Keyboard) Leveling. The basic things you need to know when AFK Leveling is that you should consider the level of the place you're AFK-ing and the amount of spawn your team can handle, and if there are boss/create spawns in the area. Personally, I would suggest you to value Survivability or the amount of time you AFK Train rather than the quality or the amount of EXP you receive per monsters. If you can manage tougher monsters and still manage to AFK there then it's good but for AFK Training in long period of hours (3 or so hours) you should value your survivability rate than the amount of exp rate.

When AFKing you either go to levels where you can 1-HKO (One Hit K.O.) monsters. This is why most tips will tell you that you should AFK Train in areas that is a few levels lower than your average level. Anyway, here are the places you can AFK successfully. There's an occasional "Elite" Monster but if you can 1-Hit Kill most then you should have no problem. The Maps listed bellow are highlighted in Red so you can view it easier.


  • Stone Pit
  • Ferrucio Junction
  • Al Quelt Moreza
  • Cathari Falls
  • Kings Garden
  • Tetra Hills
  • Jezebel Glen
  • Porto Bello
  • El Lago de Tres Hermanes

September 23, 2007 sgGE Colony War Results

Written by gyl on Sunday, September 23, 2007

Congratulations to the factions who got their share of colonies. You can check for the past results here.

Vivaldi

Carravagio

Pachelbel
[Missing Pic]

Cervantes

Caracci

To everyone! I hope you guys had fun.. check out the number of faction who monopolized colonies. lol. What's on your mind? Drop a comment ^_^ You can post a summary of what happened in your server by posting in this article. JYJYJY!


NOTE: I managed to recover these old screenies of the war but for some reason i misplaced the one for Pachelbel.

In Focus: Heaven and Hell stance

Written by gyl on Sunday, September 23, 2007

Heaven and Hell
Complex ATK
An exclusive stance using a sword in the main hand and a pistol in the off hand. It is difficult to master, but is a powerful and unique fighting stance.

Required Weapon:
Sword + Pistol

Characters that can use this stance:
Adelina, Adelina the Pirate, Catherine of STR/DEX/INT, Stock Fighter

Character level requirement:
40

Granadosource's take:

Perhaps the most coolest looking stance for a fighter in Granado Espada. The normal animation looks cool but is very slow as it has to do two sword slashes and one pistol shot. However, being able to attack three times means more damage (this is why Heaven and Hell is a good DPS stance). Being a dual-wield type of weapon and with the high Attack Speed bonus from the stance (30%!!), you're able to achieve insane amount of Attack Speed though it obviously is rather pricey (since most good pistols costs a lot more than a sword with good stat).

PvE-wise, Heaven or Hell stance has high DPS which is good. You can get more Attack Speed bonus from Pistols as you can from swords so it's another plus. Heaven or Hell is also very versatile as it can be used to attack airborne enemies. Though you need to spam the "Pistol Shot" skill as the normal attack of the stance can only hit non-airborne monsters. One problem with such offensive stance is that it doesn't have any good AoE skill. Raging Hell requires a little bit of practice to be fully utilized.

In terms of PvP, Heaven and Hell is above-average with a couple of skills that is quite useful. Deadly Infinitum is perhaps the best skill for this stance as it is very damaging at a reasonable SP cost and Recharge time. You can alternate from Slash Down and DI to keep your opponent down. Slash Down, is very spammable and offers an good Knockback. Grind Cutter is so-so but also offers knockback. It could be a bit useful if you can get to level 11 of that skill other than that it's primarily used to knockback enemies.

You can actually max everything by branching out to other stances for the shared skills like Slash Down (in High Guard, etc..) and Grind Cutter (in Middle Guard). A tip to new players is that go max Deadly Infinitum first as it is Heaven and Hell's most damaging skill, Pistol Shot and Slash Down (if you haven't maxed this from other stances) is also worth maxing.


Stance Bonus:
1: Attack Speed +1%, Pistol Shot
2:
Attack Speed +2%
3: Attack Speed +3%
4: Attack Speed +4%, Critical +1%, Slash Down
5:
Attack Speed +6%, Critical +1%
6: Attack Speed +7%, Critical +1%
7: Attack Speed +8%, Critical +1%
8: Attack Speed +9%, Critical +2%, Deadly Infinitum
9:
Attack Speed +10%, Critical +2%
10: Attack Speed +12%, Critical +2%
11: Attack Speed +13%, Critical +2%
12: Attack Speed +14%, Critical +3%, Grind Cutter
13:
Attack Speed +15%, Critical +3%
14: Attack Speed +16%, Critical +3%
15: Attack Speed +18%, Critical +3%
16: Attack Speed +19%, Critical +4%, Raging Hell
17:
Attack Speed +20%, Critical +4%
18: Attack Speed +21%, Critical +4%
19: Attack Speed +22%, Critical +4%
20: Attack Speed +24%, Critical +5%
21: Attack Speed +25%, Critical +5%
22: Attack Speed +26%, Critical +5%
23: Attack Speed +27%, Critical +5%
24: Attack Speed +28%, Critical +6%
25: Attack Speed +30%, Critical +6%



Image Pistol Shot - Fires a pistol in your off hand. This can be used as Normal Attack.
Required Stance Level: 1
Shared Stance: None
Required Skill Points: 1
Range: 8m
Area Type: Ranged
Knockback: None
Number of Targets: 1
Effects: None
SP Consumption: 0
Bullet Consumption: 3 Bullets
Cast Time: 0.82 Second
Duration: None
Recovery Time: None
Damage per skill level:
1: 110%
2: 120%
3: 130%
4: 140%
5: 150%
6: 160%
7: 170%
8: 180%
9: 190%
10: 200%
11: 210%
12: 220%



Image Slash Down - Delivers downward slashes.
Required Stance Level:
1
Shared Stance:
Defending Guard, High Guard, Flame Guard
Required Skill Points: 1
Range: Adjacent
Area Type: None
Knock Back: 4m
Number of Targets: 1
Effects: None
SP Consumption: 100
Cast Time: 2.37 Seconds
Duration: None
Recovery Time: None
Damage per skill level:

1: 251%
2: 274%
3: 297%
4: 320%
5: 343%
6: 366%
7: 389%
8: 411%
9: 434%
10: 457%
11: 480%
12: 503%


Image Deadly Infinitum - Slashes enemies mercilessly before finishing off with a a shot.
Required Stance Level: 8
Shared Stance: None
Required Skill Points: 2
Range: Adjacent
Area Type: None
Knockback: 5m
Number of Targets: 1
Effects: None
SP Consumption: 200
Cast Time: 4.19 Seconds
Duration: None
Recovery Time: 10 Seconds

Damage per skill level:
1: 940%
2: 1025%
3: 1110%
4: 1196%
5: 1281%
6: 1367%
7: 1452%
8: 1537%
9: 1623%
10: 1708%
11: 1794%
12: 1879%



Image Grind Cutter - Swings the sabre in a powerful whirling motion.
Required Stance Level: 12
Shared Stance: Middle Guard
Required Skill Points: 2
Range: Adjacent
Area Type: None
Knockback: 5m
Number of Targets: 1
Effects: None
SP Consumption: 200
Cast Time: 2.23 Seconds
Duration: None
Recovery Time: 10 Seconds

Damage per skill level:
1: 425%
2: 463%
3: 502%
4: 540%
5: 579%
6: 618%
7: 656%
8: 695%
9: 733%
10: 772%
11: 811%
12: 849%



Image Raging Hell - Fires a series of pistol shots at an enemy and advance upon him with a blade.
Required Stance Level: 16
Shared Stance: None
Required Skill Points: 3
Range: 6.5-meters away in 2-meter radius
Area Type: Self Forward Dash
Knockback: 0.75m
Number of Targets: 6
Effects: Character slashes forward notably during the skill animation.
SP Consumption: 300, 10 Pistol Bullets
Cast Time: 3.53 Seconds
Duration: None
Recovery Time: 20 Seconds

Damage per skill level:
1: 588%
2: 642%
3: 696%
4: 749%
5: 803%
6: 856%
7: 910%
8: 963%
9: 1017%
10: 1070%
11: 1124%
12: 1177%





Some data taken from X-Calibre of the GE Forums.

An explanation on Weapon and Armor Types

Written by gyl on Saturday, September 22, 2007

Ever wondered what those armor types are for? Granado Espada has a so called Weapon and Armor Affinities much like a Pokemon Games Elemental/Monster Types where a certain type of attack deals more damage to a weaker element. In GE, Weapons and Armor type varies depending on your target and to explain further here's what the monster information is like when you check them (alt+right click on the monster).


Armor Types
So far there are three types of Armors present in Granado Espad. They are Soft/Misc, Medium and Heavy/Hard. For players, Armor Type is determined by the armor they wear. Soft Armors are Coats and Robes, Leather Armors are Medium Armor and Metal Armors are the Hard or Heavy Armor.


Weapon Types
Weapons Types falls under the category of Small/Light, Medium/Normal and Big/Heavy. Small/Light Weapons are Bayonets, Daggers, Gaiters, Javelin, Knuckles, Main Gauches, Sabers, and Shotguns. They are strong against soft armors but weak against medium and hard armor. Medium/Normal Weapons are Pistols, Rifles, Rapiers, and Swords. They do not have any penalties on other types of armors but they're good against Medium Armor types. Heavy/Big Weapons are Cannons, Great Swords, Maces and Polearms and obviously they are good against Hard Armors with damage penalties on Soft and Medium Armor Types.

So the next time you right click and see the monster info, be sure to change weapons to maximize the damage potential of your characters. This perhaps a good reason why to train other stances. ^_^

Cheers!

Reference: GranadoEspada.cc. All rights reserved.

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Granadosource is a Granado Espada online blog created on August 27, 2007 wherein it will supply you with informations regarding quests, npcs, and loads of Granado Espada related tidbits.

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