In Focus: First-Aid stance
Written by gyl on Wednesday, December 12, 2007First-Aid
Assistance
Healing stance which allows user to heal HP and cure abnormal conditions.
None
Characters that can use this stance:
Emilia the Sage, Emilia Gianino, Stock Scout
Character level requirement:
n/a
Granadosource's take:
First-Aid is a pretty basic assistance stance. It doesn't need any weapon and it does auto-heal when in hold or patrol mode. The skills in the stance are pretty much straightforward and doesn't need much of an overview. Cure-All is very useful as some people tend to rely on normal healing, Cure-All can almost heal twice as much as the normal heal can. Mass Cure is very useful in high spawn areas where you'd want to heal a number of characters at the same time. Mass Cure is almost spammable allowing you better microing on other stuff.
Stance Bonus:
1: RecoverStance Bonus:
2: Nothing
3: Nothing
4: Nothing
5: Evasion +1%
6: Evasion +1%
7: Evasion +1%
8: Evasion +1%, Resuscitation
9: Evasion +1%
10: Evasion +2%
11: Evasion +2%
12: Evasion +2%, Cure-All
13: Evasion +2%
14: Evasion +2%
15: Evasion +3%
16: Evasion +3%, Mass Cure
17: Evasion +3%
18: Evasion +3%
19: Evasion +3%
20: Evasion +4%
21: Evasion +4%
22: Evasion +4%
23: Evasion +4%
24: Evasion +4%
25: Evasion +5%
Recover - Cure various abnormal diseases that might afflict team members.
Required Stance Level: 1
Shared Stance: None
Required Skill Points: 1
Range: 10m
Area Type: Self Radius, Squad
Number of Targets: Infinite
Effects: Cures status ailments of allies
SP Consumption: 25, 1 Antidote
Status recovered per level:
1: Cures Darkness
2: Cures Darkness
3: Cures Darkness
4: Cures Darkness, Poison
5: Cures Darkness, Poison
6: Cures Darkness, Poison, Fear
7: Cures Darkness, Poison, Fear
8: Cures Darkness, Poison, Fear, Ritardi
9: Cures Darkness, Poison, Fear, Ritardi
10: Cures Darkness, Poison, Fear, Ritardi, Freezing
11: Cures Darkness, Poison, Fear, Ritardi, Freezing
12: Cures Darkness, Poison, Fear, Ritardi, Freezing
Resuscitation - Heals a character who is incapable of combat.
Required Stance Level: 8
Shared Stance: None
Required Skill Points: 2
Area Type: Squad
Knockback: None
Number of Targets: 1
Effects: Resurrects fallen ally
SP Consumption: 25, 1 Resurrective Potion
Duration: None
Recovery Time: 10 Seconds
HP Recovery per Level:
1: 5% Initial HP
2: 10% Initial HP
3: 15% Initial HP
4: 20% Initial HP
5: 25% Initial HP
6: 30% Initial HP
7: 35% Initial HP
8: 40% Initial HP
9: 45% Initial HP
10: 50% Initial HP
11: 55% Initial HP
12: 60% Initial HP
Cure-All - Restores a large amount of an ally's HP.
Required Stance Level: 20
Shared Stance: None
Required Skill Points: 2
Area Type: Squad
Knockback: None
Number of Targets: 1
Effects: Heals a team or squad member
SP Consumption: 50, 1 Healing Liqour
Duration: None
Recovery Time: None
Heal per level:
1: 675 x [(Int + Dex)/12]
2: 900 x [(Int + Dex)/12]
3: 1125 x [(Int + Dex)/12]
4: 1350 x [(Int + Dex)/12]
5: 1575 x [(Int + Dex)/12]
6: 1800 x [(Int + Dex)/12]
7: 2025 x [(Int + Dex)/12]
8: 2050 x [(Int + Dex)/12]
9: 2475 x [(Int + Dex)/12]
10: 2700 x [(Int + Dex)/12]
11: 2925 x [(Int + Dex)/12]
12: 3150 x [(Int + Dex)/12]
Mass Cure - Fully recover HP of all team members.
Required Stance Level: 16
Shared Stance: None
Required Skill Points: 3
Range: 10m
Area Type: Self Radius, Team
Knockback: None
Number of Targets: 3
Effects: Heals all team members within range
SP Consumption: 100, 3 Potions
Duration: None
Recovery Time: None
Heal per level:
1: 375 x [(Int + Dex)/12]
2: 500 x [(Int + Dex)/12]
3: 625 x [(Int + Dex)/12]
4: 750 x [(Int + Dex)/12]
5: 875 x [(Int + Dex)/12]
6: 1000 x [(Int + Dex)/12]
7: 1125 x [(Int + Dex)/12]
8: 1250 x [(Int + Dex)/12]
9: 1375 x [(Int + Dex)/12]
10: 1500 x [(Int + Dex)/12]
11: 1625 x [(Int + Dex)/12]
12: 1750 x [(Int + Dex)/12]
Some data taken from X-Calibre of the GE Forum.
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