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All about Irawan, an In-Depth guide

Written by gyl on Friday, January 11, 2008

All about Irawan, an In-Depth guide
by: Larg

Original Link here

i) Mini Intro

Total stat points: 30

Str: 8
Agi: 6
Con: 5
Int: 3
Dex: 5
Cha: 3

Location - Port of Coimbra (Near to Premium NPC)
Starting Level - 1
Personal skill - none
Stances - Chapter of Fire, Chapter of Wind, Chapter of Earth

ii) Quest Info

1) Level required for quest: 1 and above
2) Just follow the storyline as you go
3) Quest items required: 10 x Soul Crystals, 10 x Steroid Potion (Known as Hirin's Potions in sGE), 10 x Triumph Fillers

You can choose to obtain the above items via the Premium Shop NPC for a total of 11550 G-points OR you can get them free but by a tedious method of doing the Pioneering Quest.

Pioneering Quest Guide: http://forum.iahgames.com/ge/showthread.php?t=12793

*Important points:

1) Irawan's quest has no whatsoever relevance with the Pioneering quest. You still have to activate his quest by talking to him, and not along the Pioneering quest.

2) You are only able to get half of every item through the pioneering quest. So technically, you need the help of two accounts to get 10 of everything for free. If you think it's too much of a hassle, I suggest you get via G-points.

But players have also started to sell them in Market managers, depending on your server's prices, you may choose to get them there.

iii) Stance/Skills

I won't go too in-depth about Chapter of Wind and Earth because we pretty much know about them by now through Gracielo and Jean. I'll concentrate on Chapter of Fire only.

Stance: Chapter of Fire

Stance Bonus at Level 25: Attack Speed +25%, Critical +15%,
Blocking +10


Skills:
Elbow Flash

Description: Fighter uses the strength of a tiger to attack an enemy.
Required Stance Level: 1
Points to Skill Up: 1
SP Usage: 100
Targets: 1
Level 10: 572% damage

Phoenix Swoop

Description: Fighter rushes at an enemy group with a flying knee attack.
Required Stance Level: 10
Points to Skill Up: 2
SP Usage: 200
Targets: 3
Cooldown: 10 seconds
Level 10: 521% damage

Will of the Warrior

Description: Fighter brings out the warrior within. Increases attack power and attack speed by 15% but lowers defense by 20.
Required Stance Level: 15
Points to Skill Up: 2
SP Usage: 250
Targets: 1
Cooldown: 15 seconds
Items Required: 1 x Mithridart
Level 10: Duration 40 seconds, Block + 20, DEF - 20

Atomic Tiger-Smash


Description: Fighter deals a powerful blow to the enemy.
Required Stance Level: 20
Points to Skill Up: 3
SP Usage: 300
Targets: 1
Cooldown: 20 seconds
Level 10: 3098% damage

iv) FAQ

Q: What's Irawan's lowest obtainable speed?

A: 13, it's obtainable as shown below -


What I used -
* Lvl 10 Acceleration
* 10% attack speed leather gloves
* 5% attack speed and movement speed, Divine Angel Wings
* lvl 10 Will of the Warrior, 25% attack speed
* 5% attack speed orb
* 40% attack speed unique Lion Knuckle

But of course, you may try many methods and the probability of reaching a lower attack speed is usually high if you're in Chapter of Fire stance.

Q: What stat to give Irawan at Vet?

A: There are basically three options for you to choose from: Str, Agi or Con.

Str:
Irawan is built for high damage output in the lowest amount of time possible, hence supported by a decent Agi and low Con. And as what I have found out, 1 Str = 12.5% more damage to skills/normal attacks. If you crave for more damage, pump this stat.

A higher damage, especially for Atomic Tiger Smash is always favourable

Agi
:
Given the right equips, Irawan may almost act like a male version of Lisa Lynway (but with more damage in addition to speed), add Agi if you want more dps. As what I have observed, Irawan does 3 attacks for his normal attack under Chapter of Fire (2 punches + 1 kick). And since it's a bit strange to keep spamming Will of Warrior unnecessarily* players may want to opt for a higher attack speed to produce a higher damage or critical damage output.

As noted, a higher speed naturally gives a higher chance of criticals.

*This is a personal preference of course, if you want you can keep spamming Will of Warrior all the time.

Con:
A more rare option, players who want Irawan to "tank" or survive better may want to choose this. But Irawan isn't naturally built for Con but of course, it's still a preference.

Personally, I rather choose either the above two.

Q: Why can't my Irawan use Chapter of Wind? It's already "learned" isn't it?

A: True but the lowest level gaiters are available at are at level 40, hence Irawan has to be at level 40 to equip gaiters and thus able to use Chapter of Wind skills.

Q: Irawan VS Gracielo/Jean


A: This has been heavily debated many times but in a variety of stances wise, Irawan wins of course. Gracielo would win Irawan in speed while Jean would win Irawan in terms of HP and tanking ability.

But of course do not heavily compare all three of them as they aren't built for the same purpose. Irawan's built for power in the shortest time possible, Gracielo built for speed, and Jean (and his stance) is meant to cause status ailments and "tank".

Q: Irawan and PvE/PvP...

A: Irawan can be suitable for both (but PvP being with the right stances and situations) condtions. Feedback from players tell me afk-ing PvE wise, Chapter of Fire or Wind is recommended, due to the attack speed and evasion thus allowing to take down the mob faster and allow less "running off" for mobs in areas that run away when their HP is reduced to a certain percentage.

For PvP, like all melee fighters, Irawan is naturally not good against magic attacks. but otherwise his attack speed can cause knockbacks (tested and proven) and can also interrupt cast time (skills wise as well). Irawan can fight "flying" opponents so he's not entirely helpless.

It's not mentioned in the descriptions but the following skills that hits flying opponents are - Tornado Kick, Phoenix Swoop and Blazing Uppercut. 3 anti air skills, indeed pvp wise stance variety wins handsdown especially if you switch stances fast enough!

Q: Armor for Irawan?

A: Irawan can basically wear all leather armor being a "fighter", but of course, not all fighter based characters can equip metal armor so Irawan cannot equip them. (i.e Splint mail, Knight of Templar)

But he is proven to be able to equip Andre type armors like the lvl 84 Gladiator's Armor (extra 6% attack speed, sweet!).

Q: Irawan's weapons?


A: Because of his stance variety, he can use either Knuckles or Gaiters. But he can use either Knuckles or Gaiters under Chapter of Fire, damage and speed wise affects the damage output. So for speed under Chapter of fire, I recommend Gaiters and for damage, Knuckles.

Though of course, if you can chip a good stat weapon or use uniques, you can stick to the preferred weapon of your choice though I still recommend Knuckles.

But of course, pvp wise, depending on your opponents - try to play and switch around.

Q: Irawan, who to put him with?


A: I noticed another increase in this question being buzzed around the forum. I decided to add this in to clear everyone's doubts for once. Basically, to choose a suitable team build, you have to consider Irawan's stats.

Definitely, a scout is needed (Unless you can macro well and rich, you can choose the option of potting), Irawan even with evasion or block in respective stances has low HP, thus even how good his armor is, he is easily susceptible to simultaneous hits.

Take advantage of his STR and also his AGI, I assume most people train Irawan under Chapter of Fire because personally I think that's his most recommended stance given the insane attack speed bonus. The next attacker you will need must or at least possess the following:

Mass area hits


As mentioned, Irawan cannot take hits well and mobs you face in higher level maps are often aggressive than passive. So definitely, a character that can AOE with a reasonable or fast cooldown is needed. In any case, Elementalists or Wizards fall under this category.

NPC wise, pick Emilia the Sage or Boma for Levitation stances, they're the best given the fast cooldown of Photon Splash.

Hyper damage tanker


If you're a big fan of melee, go for this. Your tanker can also snatch as much aggro from Irawan as possible giving him ample time to down mobs with his damage and speed. Likewise, the other character can also do the same, killing two birds with one stone.

Fighters
, NPCs (mainly Claude) with Polearm/Dual sabre/sword stances fall under this category.

Speed demon build


This is a very tricky build because usually characters well versed in speed and strength lack the CON to out-balance everything. Irawan under Chapter of Fire is already 1/2 the firepower and speed. Make sure your other character does the same likewise.

Weapons that deal with speed (i.e Rapiers, Main Gauche, Daggers, Pistols) fall under this category. Also NPCs that use speed as their forte can join in here. Some of them are Adelina, Gracielo (yes it's possible, don't laugh), Lisa , Andre, Idge.

In higher level areas though, you have to rely as more on pots than your scout unless it's a low spawn area.

Go Crazy

This is for special builds consisting of construction characters or summoner NPCs. I believe people use this more for leeching rather than a specific purpose of using Irawan.

But otherwise this build is still fairly decent except Irawan won't be much of a use here at all.

Others...?


As for other weapons not mentioned here, it's not recommended unless you can 1hko the mob within 1~2 attacks or you are training within a slow spawn area.

Eg. scenario: Irawan with a rifle user in Rion Hollow is a big no-no!

v) Pros/Cons

Pros
- Good damage output
- Able to hit the lowest (or fastest) attack speed possible easily
- Weapons are affordable
- Able to kb due to fast attack speed (doesn't happen all the time but frequently)
- Variety of 3 martial art stances
- Has reasonable block (from earth/fire stance bonuses)

Cons
- Can't tank well
- Doesn't have a vet stance
- Rings are expensive and because of more Irawan users, gaiters/knuckles and rings for wind/fire/earth stances are seeing an increase in prices
- Block is low (even with stance bonus and will of warrior buff), and is still vulnerable to magic attacks
- Because of his natural low Con, he may be vulnerable to 1hko or high % attacks by other characters with high str (i.e Claude)

vi) Extra notes

- Irawan's voice over is Thai! (tested with a Japanese voiceover, he is completely silent)
- When you first get Irawan's character card, it's not tradable. But once you converted him via mecenary license, he (his card) can be traded.
- Irawan's Will of Warrior buff adds AR + 1 only at level 11 onwards. Further increase in skill (if possible) doesn't do anything to AR. Meaning AR still remains +1, even if the skill can go to level 12 and higher.
- kGE has slightly altered Irawan's Will of Warrior skill

http://www.doratomo.jp/~sannpomiti/info/308.html

Current changes to description I managed to identify
*AR +1 is amended to lvl 11 instead of lvl 12, but in our current version the AR +1 only happens at lvl 12 (Typo as pointed out by jei238 and GrImRiPpEr)
* There is an additional +70 damage of something, presumably fire (see Gracielo's and Jean's personal skill for more info)

vii) Credits

- Snagged skills info from MysteryNotes's Martial Art evaluations thread
- Extra notes and stuff from http://www.doratomo.jp/~sannpomiti/poi/index.html

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  1. 1 Comment: Responses to “ All about Irawan, an In-Depth guide ”

  2. By gyl on January 11, 2008 at 8:26 PM

    Permission for the Guide was acquired at 11-1-08 7:17am (gmt+8) from Larg himself. ^_^

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