In Focus: Kneeling Shot stance
Written by gyl on Thursday, November 29, 2007Kneeling Shot
Ranged ATK
A kneeling stance for the rifle. It has very good accuracy with a long range but forces the user to remain immobile while firing.
Required Weapon:Ranged ATK
A kneeling stance for the rifle. It has very good accuracy with a long range but forces the user to remain immobile while firing.
Rifle or Bayonet
Characters that can use this stance:
Auch Infantry, Catherine of STR/DEX/INT, Grace, Stock Musketeer
Character level requirement:
24
Granadosource's take:
If you think Standing Shot is more damaging, go with Kneeling Shot stance and you'll get more kick to every rifle bullet you send to any target. Kneeling Shot stance renders you immobile and not being able to attack anything directly close to you. It is still possible to AFK using this stance though, you have to set the patrol setting to Hold mode (ctrl+H) so your character will shift to another available target if the original target goes directly near the character in Kneeling Shot stance. Compared to its standing stance counter part, kneeling gives more chance to connect on a critical which is allows your rifle to further its destructive power.
Kneeling Stance, allows you to further increase your range. You can click on farther target and still manage to shot it. This is great when you're set up in sniping spots (stairs, cliffs etc...). Kneeling Stances can also be used to lure monsters towards your direction and at the same time maintain a safe range between you and the monster. All of the Kneeling Shot Stance's Skill are one-target type of attack, though with the exception of the 2nd skill (pierce), this stance allows you to maximize the damage potential of your rifle.
Kneeling Stance, allows you to further increase your range. You can click on farther target and still manage to shot it. This is great when you're set up in sniping spots (stairs, cliffs etc...). Kneeling Stances can also be used to lure monsters towards your direction and at the same time maintain a safe range between you and the monster. All of the Kneeling Shot Stance's Skill are one-target type of attack, though with the exception of the 2nd skill (pierce), this stance allows you to maximize the damage potential of your rifle.
Stance Bonus:
1: Accuracy +1, Charging Shot
2: Accuracy +2, Critical +1%
3: Accuracy +4, Critical +2%
4: Accuracy +5, Critical +2%, Attack Speed +1%
5: Accuracy +7, Critical +3%, Attack Speed +1%
6: Accuracy +8, Critical +4%, Attack Speed +1%
7: Accuracy +9, Critical +5%, Attack Speed +2%
8: Accuracy +11, Critical +5%, Attack Speed +2%, Pierce
9: Accuracy +12, Critical +6%, Attack Speed +2%
10: Accuracy +14, Critical +7%, Attack Speed +3%
11: Accuracy +15, Critical +7%, Attack Speed +3%
12: Accuracy +16, Critical +8%, Attack Speed +3%
13: Accuracy +18, Critical +9%, Attack Speed +4%
14: Accuracy +19, Critical +10%, Attack Speed +4%
15: Accuracy +21, Critical +10%, Attack Speed +4%
16: Accuracy +22, Critical +11%, Attack Speed +5%, Execution Shooter
17: Accuracy +23, Critical +12%, Attack Speed +5%
18: Accuracy +25, Critical +12%, Attack Speed +5%
19: Accuracy +26, Critical +13%, Attack Speed +6%
20: Accuracy +28, Critical +14%, Attack Speed +6%
21: Accuracy +29, Critical +15%, Attack Speed +6%
22: Accuracy +30, Critical +15%, Attack Speed +7%
23: Accuracy +32, Critical +16%, Attack Speed +7%
24: Accuracy +33, Critical +17%, Attack Speed +7%
25: Accuracy +35, Critical +18%, Attack Speed +8%
Charging Shot - Fires an explosive shot that blows enemies away.
Required Stance Level: 1
Shared Stance: None
Required Skill Points: 1
Range: 18m
Area Type: Ranged
Knockback: 6m
Number of Targets: 1
Effects: Knockdown
SP Consumption: 100, 1 Rifle Bullet
Cast Time: 2 Seconds
Duration: None
Recovery Time: 10 Seconds
Damage per skill level:
1: 225%
2: 245%
3: 265%
4: 286%
5: 306%
6: 327%
7: 347%
8: 368%
9: 388%
10: 408%
11: 429%
12: 449%
Pierce - Shoots down the immediate line of enemies.
Required Stance Level: 8
Shared Stance: None
Required Skill Points: 2
Range: 18m x 0.6m
Area Type: Straight
Knockback: None
Number of Targets: 8
Effects: None
SP Consumption: 200, 1 Rifle Bullet
Cast Time: 2.6 Seconds
Duration: None
Recovery Time: 10 Seconds
Damage per skill level:
1: 120%
2: 131%
3: 142%
4: 153%
5: 164%
6: 175%
7: 186%
8: 197%
9: 208%
10: 219%
11: 229%
12: 240%
Execution Shot - A carefully aimed shot that attacks enemies in a critical area.
Required Stance Level: 16
Shared Stance: Straight Shot
Required Skill Points: 3
Range: 20m
Area Type: Ranged
Knockback: 7.5m
Number of Targets: 1
Effects: Knockdown
SP Consumption: 200, 1 Rifle Bullet
Cast Time: 3 Seconds
Duration: None
Recovery Time: 60 Seconds
Damage per skill level:
1: 835%
2: 911%
3: 987%
4: 1063%
5: 1139%
6: 1215%
7: 1291%
8: 1367%
9: 1443%
10: 1518%
11: 1594%
12: 1670%
Some data taken from X-Calibre of the GE Forum.
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