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Is It Worth Maxing Stances?

Written by gyl on Monday, November 26, 2007

"It it worth maxing a stance?"

It's wierd right, we got so many stance but only a few of them needs to be maxed as a pre-requisite for a certain vet stance. A quick answer to the above question is YES. A number of stances are worth maxing and some are just good to train for the extra skill damage. Some stances has a really good stance bonus which can range from +30% Attack Speed to +30 Accuracy.

Maxing all stances aren't really required but they give good stance bonus and further improve that stance's skill damage. An important thing to remember when training stances is that you should prioritize the main stance you'll be using. A stance says a lot about your character and their role. A Coimbra Trooper for example got Provoke skill and 7 HP and has access to the Defender Stance. This goes to show that it is important to plan out your characters growth and see to it that you prioritize maxing the stances intended for that character's role. The example goes to show that Coimbra Troopers can boast of its Tanking ability and so High Guard should be prioritize as its main stance so as you can target the Defender stance later on. Other stance helps in the growth of your character as it adds versatility to their game. This allows them to switch from a defensive to an offensive stance or from a tanking stance to a mobbing stance.

Are various stances worth it if they're maxed? Yes they are but you should take into consideration how often you're going to use that stance and will it be economical for you to stick with that type of weapon in the later parts of the game. You should take note of a certain character's role and see to it that they max the stance they will be mainly using.

Here's a list of what should be maxed for a vet stance:
Plow Guard = Sidewinder
Epee Garde = Advanced Garde
High Guard = The Defender
None = Stave Guard
Esp = Incantation
Illusionist = Anathema
None = Close Encounter
Evocation Element (Fire, Ice, Lightning) = Domination Element (Fire, Ice, Lightning)

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