In Focus: Standing Shot stance
Written by gyl on Wednesday, November 28, 2007Standing Shot
Ranged ATK
A basic standing stance for a rifle. It has both accuracy and speed.
Required Weapon:Ranged ATK
A basic standing stance for a rifle. It has both accuracy and speed.
Rifle or Bayonet
Characters that can use this stance:
Auch Infantry, Catherine of STR/DEX/INT, Grace, Stock Musketeer
Character level requirement:
1
Granadosource's take:
Standing shot is a stance that doesn't really need any introduction. Anyway, as a musketeer or a rifle user it is inevitable not to use this stance. Standing Shot gives the following as bonus after maxing the stance: Accuracy +30, Critical +9%, Attack Speed +8%. This allows rifle user to always achieve 100 Accuracy making it stronger than pistols in terms of damaging. The strong fire power of rifles is its strong point making one hit killing a possibility. The only downside of using rifles is that it is slow and don't have a real Area of Effect damaging skill.
PvE-wise, Standing Shot is perfect for AFKing and Power Leveling low leveled Characters. Birdfall is perhaps an underrated skill of the Standing Shot stance but it is actually very destructive. Combined with the Levitation Stance's Reverse skill, any flying unit can fall down within seconds with such a spammable skill as this one. I haven't really gotten a good grasp of Blind Flash but so far I've been using it on normal mobs and it works wonder as blinded enemies really misses you even with out evade. In PvP, Blind Flash actually works well against Pistol users allowing Rifles to out duel them. Covering Fire is the Rifle's only AoE attack but its small Area of Effect radius and long recovery time makes it a bit useless for mobbing. Head Shot and Precision Strike is a rifle's bread and butter in terms of dealing real damage. 500% and 700% of damage from a rifle is very destructive. This is a great tool for dealing damage on Raid Bosses or simply hunting mini bossses in the world of Granado Espada.
1: Accuracy +1, Birdfall
2: Accuracy +2
3: Accuracy +3, Critical +1%
4: Accuracy +4, Critical +1%, Attack Speed +1%, Blind Flash
5: Accuracy +6, Critical +1%, Attack Speed +1%
6: Accuracy +7, Critical +2%, Attack Speed +1%
7: Accuracy +8, Critical +2%, Attack Speed +2%
8: Accuracy +9, Critical +2%, Attack Speed +2%, Head Shot
9: Accuracy +10, Critical +3%, Attack Speed +2%
10: Accuracy +12, Critical +3%, Attack Speed +3%
11: Accuracy +13, Critical +3%, Attack Speed +3%
12: Accuracy +14, Critical +4%, Attack Speed +3%, Covering Fire
13: Accuracy +15, Critical +4%, Attack Speed +4%
14: Accuracy +16, Critical +5%, Attack Speed +4%
15: Accuracy +18, Critical +5%, Attack Speed +4%
16: Accuracy +19, Critical +5%, Attack Speed +5%, Precision Strike
17: Accuracy +20, Critical +6%, Attack Speed +5%
18: Accuracy +21, Critical +6%, Attack Speed +5%
19: Accuracy +22, Critical +6%, Attack Speed +6%
20: Accuracy +24, Critical +7%, Attack Speed +6%
21: Accuracy +25, Critical +7%, Attack Speed +6%
22: Accuracy +26, Critical +7%, Attack Speed +7%
23: Accuracy +27, Critical +8%, Attack Speed +7%
24: Accuracy +28, Critical +8%, Attack Speed +7%
25: Accuracy +30, Critical +9%, Attack Speed +8%
Birdfall - A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.
Required Stance Level: 1
Shared Stance: Defending Shot, Aggressive Shot
Required Skill Points: 1
Range: 8m
Area Type: Air
Knockback: None
Number of Targets: 1
Effects: Knockdown
SP Consumption: 100, 1 Rifle Bullet
Cast Time: 0.8 Seconds
Duration: None
Recovery Time: None
Damage per skill level:
1: 416%
2: 453%
3: 491%
4: 529%
5: 567%
6: 605%
7: 642%
8: 680%
9: 718%
10: 756%
11: 793%
12: 831%
Blind Flash - Fire flares to reduce enemy accuracy.
Required Stance Level: 4
Shared Stance: None
Required Skill Points: 1
Range: 12m
Area Type: Ranged, 4m Radius
Knockback: None
Number of Targets: 15
Effects: 80% Chance to inflict [Blind]
SP Consumption: 150, 1 Pistol Bullets
Cast Time: 2 Seconds
Duration: 11 Seconds, +1 Second per Level
Recovery Time: None
Blind time per skill level:
1: 11 Seconds
2: 12 Seconds
3: 13 Seconds
4: 14 Seconds
5: 15 Seconds
6: 16 Seconds
7: 17 Seconds
8: 18 Seconds
9: 19 Seconds
10: 20 Seconds
11: 21 Seconds
12: 22 Seconds
Head Shot - Targets an enemy's head with a critical shot.
Required Stance Level: 8
Shared Stance: Defending Shot, Aggressive Shot
Required Skill Points: 2
Range: 12m
Area Type: Ranged
Knockback: None
Number of Targets: 1
Effects: Knockdown, Negates target def by -25
SP Consumption: 200, 1 Rifle Bullet
Cast Time: 1.9 Seconds
Duration: None
Recovery Time: 10 Seconds
Damage per skill level:
1: 281%
2: 306%
3: 332%
4: 357%
5: 383%
6: 408%
7: 434%
8: 460%
9: 485%
10: 511%
11: 536%
12: 562%
Covering Fire - Fires bursts of shots into a dense group of enemies.
Required Stance Level: 12
Shared Stance: Defending Shot, Aggressive Shot
Required Skill Points: 2
Range: 12m
Area Type: Ranged, 2.5m Radius
Knockback: None
Number of Targets: 6
Effects: 25% Chance to inflict [Fear]
SP Consumption: 200, 20 Rifle Bullets
Cast Time: 0.73 Seconds
Duration: None
Recovery Time: 15 Seconds
Damage per skill level:
1: 181%
2: 198%
3: 214%
4: 231%
5: 247%
6: 263%
7: 280%
8: 296%
9: 313%
10: 329%
11: 346%
12: 362%
Precision Strike - Aims carefully at enemies, striking him in a critical area.
Required Stance Level: 16
Shared Stance: Defending Shot, Aggressive Shot
Required Skill Points: 3
Range: 13m
Area Type: Ranged
Knockback: 3m
Number of Targets: 1
Effects: None
SP Consumption: 200, 1 Rifle Bullet
Cast Time: 2.6 Seconds
Duration: None
Recovery Time: 20 Seconds
Damage per skill level:
1: 413%
2: 450%
3: 488%
4: 525%
5: 563%
6: 600%
7: 638%
8: 675%
9: 713%
10: 750%
11: 788%
12: 825%
Some data taken from X-Calibre of the GE Forums.
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